In software development I always find the following situation one of the most satisfying moments: When the actual result of code is not what I expected, however, on closer examination I find that my expectation was wrong: the code actually works better than what I imagined. It produces the right result even though I did … More When the text adventure simulation becomes alive (or when engine becomes smarter than you)
I made a text adventure game in 2019 for the Interactive Fiction competition, called Bradford Mansion. It didn’t finish last, but I hoped it could do better. I was not satisfied with how it went. So I decided to try again. I took some learning points from that game into the next one, which will … More Getting back into IF again
How do you test a text adventure? Is manual testing the only way or could you automate some testing? When creating Bradford Mansion, I wanted to test certain aspects of the game. In this article I will write about what kind of test mechanics I developed for the game / engine. If you are not … More Testing a text adventure
I created a classic parser based text adventure game called Bradford Mansion, and entered it into the 2019 Interactive Fiction competition. You can go over there and play it right now (as I write this, judging is about to begin). To download the game, visit the game on the IFCOMP 2019 site.Visit the IFDB entry … More Bradford Mansion
Welcome to my new development blog. My main blog is located at http://www.lenardgunda.com and deals mostly with computers and devices (and mostly Lenovo things). Originally I planned adding coding content there too, but I felt this was a different thing, that warranted its own blog. This blog is intended to be about software development. I … More What is this?